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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by galacticpony2 on Thursday January 10, 2019 @04:33PM (#18878432)
> I don't know why people are still using unity instead of UE4

How about not having to use the dumpster fire called C++ for game code? C# is far nicer to use. Also, in Unity code hot-reloads instantly and reliably.

> Meanwhile, UE4 is a really good deal and keeps getting better with every release.

So does Unity. I think people underestimate how much more development effort went into Unity in the last years. UE4 has more fanboys, less actual success. On the other hand, with the Fortnite windfall, maybe UE4 will pick up pace now.

> It's really just a better put together engine all around.

It's still a godawful pile of C++ that takes forever to compile. I'm sure the same is true for Unity's core, but they're moving to a subset of C# that can be compiled more efficiently.

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