Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by russley on Thursday January 10, 2019 @02:12PM
(#18876970)
UE4 has C++ and their UI based programming language called Blueprints. Unreal C++ is super powerful, but very few people actually need to use it due to some performance bottleneck.
Blueprints are actually really cool for what they are and have a bunch of interesting debugging considerations, such as being able to see the flow of "code" visually.
Blueprints are actually really cool for what they are and have a bunch of interesting debugging considerations, such as being able to see the flow of "code" visually.