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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by cwyers on Thursday January 10, 2019 @12:39PM (#18875936)
The issue, of course, is most of the people using Unity are using it because they don't have the ability (or time) to write the functionality Unity provides themselves.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by wishinghand on Thursday January 10, 2019 @01:45PM (#18876643)
There will be higher skilled devs who are using Unity that are appalled by this business practice and will want to move to a more open platform.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by thrillgore on Thursday January 10, 2019 @03:00PM (#18877484)
Unless there's an incentive for them to share their contributions back to Godot (like a paid plugin store, of which at least one is in development) they won't stay.

And no, I am not talking about the Asset Library.

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by wishinghand on Thursday January 10, 2019 @08:43PM (#18880305)
If that was true, then no open source software would ever get released.