News for hackers. Stuff that matters.
Re:The unlikely resurgence of Dungeons and Dragons by dljsjr on Wednesday January 09, 2019 @11:22AM (#18865935)
A lot of 5th edition adventure modules have started advocating "milestone levels" instead of XP levels. It requires a good DM to know when it's appropriate to award a level up but it's basically DM fiat leveling; XP is gone entirely and the DM decides when your party levels up typically based on the party achieving certain milestones -- find the McGuffin, defeat the boss, solve the mystery, etc. I'm running Curse of Strahd for my table right now and we're using milestone levels instead of XP and the players seem to really enjoy it.
Re:The unlikely resurgence of Dungeons and Dragons by projectramo on Wednesday January 09, 2019 @12:06PM (#18866427)
Nice idea as long as the milestones are laid out in advance.
Re:The unlikely resurgence of Dungeons and Dragons by dljsjr on Wednesday January 09, 2019 @01:49PM (#18867500)
It’s hard to do that without spoiling the plot. Milestones should also be flexible. Strahd has more milestones than you need to reach the stated end level of the campaign. It’s a sandbox so some of them won’t get done, some will be done after the party has outscaled the encounter, some are coupled to plot reveals. But it’s not hard to manage.