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Re:Marc Andreessen: VR will be 1,000 times bigger than AR by jerf on Monday January 07, 2019 @03:18PM (#18849545)
Isn't it already? VR isn't huge, but it's definitely non-zero and there's a plausible case to be made for more growth in the forseeable future. AR appears to be indistinguishable from zero right now, and the case for growth in the forseeable future remains fairly hard to make. ("Forseeable" is a bit of a fuzzy term, but let's call it 10 years for concreteness. In 50 years, sure, AR everywhere, but on a timeframe even a long-term investor thinks on? Not sure I see it happening.)
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by msbarnett on Monday January 07, 2019 @03:23PM (#18849593)
> Isn't it already? VR isn't huge, but it's definitely non-zero and there's a plausible case to be made for more growth in the forseeable future. AR appears to be indistinguishable from zero right now

What are we considering AR and VR here? Pokémon Go is an AR game and seems to have a player base that’s several times larger than the playerbase of every existing VR game lumped together.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by Holybeds on Monday January 07, 2019 @03:39PM (#18849794)
It's just anecdotal but everyone I know who play Pokémon Go has disabled AR. I used it for a few minutes until I realized that playing the game is much easier with AR disabled. Pokémon Go isn't really an "AR game". It is a mobile game which has an optional AR feature.

More anecdotes: https://www.reddit.com/r/TheSilphRoad/comments/9ic3pq/survey...

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by rifung on Monday January 07, 2019 @03:29PM (#18849665)
Sure but I'd argue the success of Pokemon Go is not because of AR but in spite of AR.

I am very skeptical people play Pokemon Go for it's AR integration considering other AR games aren't nearly as popular and frankly the gameplay itself is pretty poor.

Pokemon Go seems popular because it's Pokemon on mobile.

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by zapzupnz on Monday January 07, 2019 @04:29PM (#18850337)
And the game is also unplayable until you turn the AR off, unless you love wasting all your Pokéballs because one arm can't quite flick the balls in the right direction while the other arm awkwardly holds the phone just so.
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by nilkn on Monday January 07, 2019 @03:28PM (#18849646)
It seems he was specifically referring to wearables in this context:

> More useful for our founder readers may be Andreessen’s predictions around tech and, because he’s asked about them specifically, his predictions when it comes to wearables

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by b_tterc_p on Monday January 07, 2019 @03:27PM (#18849643)
I think it’s fair to assume headsets.

Pokémon go is AR, but it’s value prop is not visual digital content overplayed on the digital world, despite sort of having it

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by sp332 on Monday January 07, 2019 @03:37PM (#18849767)
The iPhone X* phones were some of the best-selling phones of the last year and they all have AR. Tons of cars have AR HUDs at least as an option, like the Toyota Camry, which you can't exactly call "niche".
Re:Marc Andreessen: VR will be 1,000 times bigger than AR by wuliwong on Monday January 07, 2019 @04:26PM (#18850298)
>The iPhone X* phones were some of the best-selling phones of the last year and they all have AR.

What does "have AR" mean?

Re:Marc Andreessen: VR will be 1,000 times bigger than AR by sp332 on Monday January 07, 2019 @04:38PM (#18850431)
It can detect and track physical objects, and overlay generated images that appear to stick to or interact with them. https://developer.apple.com/arkit/ e.g. https://itunes.apple.com/us/app/ikea-place/id1279244498?mt=8