Re:How to Start Learning Computer Graphics Programming
by aappleby on Sunday January 06, 2019 @05:30PM
(#18841157)
And for the love of deity, don't start with Vulkan/Metal/DX12.
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Re:How to Start Learning Computer Graphics Programming
by shmerl on Sunday January 06, 2019 @07:30PM
(#18841754)
That really depends. If you know graphics concepts, but need to actually learn an API, there is nothing wrong with starting with Vulkan. It's a lot to figure out to make something practical with it, but it's expected.
I'd say, a good way to do it, is first learn theory, and apply it using simple tools that let you just draw on screen (like SDL). Then learn a GPU targeted API.