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Re:Doom 3 in WebAssembly by Klathmon on Friday January 04, 2019 @08:44AM (#18823950)
Thats cool! Any reason you do it in multiple distinct chunks vs mutating a single chunk?

I'm assuming the time required to store and request a massive blob gets excessive at some point, but were there any other reasons?

Re:Doom 3 in WebAssembly by Gab_CV on Friday January 04, 2019 @03:17PM (#18827255)
It is because IndexedDB maximum row size is not that big, and depends on the browsers
Re:Doom 3 in WebAssembly by Klathmon on Friday January 04, 2019 @03:38PM (#18827390)
Wow I had no idea! I'll have to look into that, thanks!