Re:Doom 3 in WebAssembly
by Gab_CV on Friday January 04, 2019 @08:18AM
(#18823747)
I think it would be better to stream only needed data, using some lazy load mechanism. Still need to figure out what is the best approach
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Re:Doom 3 in WebAssembly
by anderspitman on Friday January 04, 2019 @02:38PM
(#18827013)
That's definitely the more permanent solution for games like this. I was thinking more along the lines of quickly solving the immediate problem so you don't have to spend more money on a different server. I wouldn't be surprised if you could replace the download with a webtorrent in less than an hour of work and be done with it.