Re:Deriving Traits in Rust with Procedural Macros
by reissbaker on Thursday January 03, 2019 @08:31AM
(#18814908)
I'm a Rust fan and procedural macros are legitimately a cool feature, but the example seems much more simply solved via inheritance. You could do this without procedural macros by using a default method definition on the WritableTemplate trait, since WritableTemplate inherits from Template and should have the render method in scope.
This could just be a slightly contrived example to show the neat kinds of things you can do with procedural macros, though. If you needed a reference to the original struct definition, for example, procedural macros allow you to do the kinds of transformations at compile time that other languages need runtime reflection for.
This could just be a slightly contrived example to show the neat kinds of things you can do with procedural macros, though. If you needed a reference to the original struct definition, for example, procedural macros allow you to do the kinds of transformations at compile time that other languages need runtime reflection for.