Re:Pathfinding for Tower Defense
by loosetypes on Tuesday January 01, 2019 @03:35PM
(#18802177)
Kind of depends on at what level your thinking about though.
In most games some towers can have a random aspects in deciding where/ what to attack. This can lead to variation of outcomes when replaying a given wave but amortized over an entire game the results are more-or-less static on a percentage basis.
Which is amusingly similar to probabilistic algorithms, so maybe that just reinforces your point.
In most games some towers can have a random aspects in deciding where/ what to attack. This can lead to variation of outcomes when replaying a given wave but amortized over an entire game the results are more-or-less static on a percentage basis.
Which is amusingly similar to probabilistic algorithms, so maybe that just reinforces your point.