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Re:Pathfinding for Tower Defense by foxhop on Tuesday January 01, 2019 @12:32PM (#18801149)
Woah very cool post. I've been planning to learn enough graph theory and the astar algorithm for pathfinding to make the non-player agents in my game have enough intelligence to find a target, whether that is a point on the map or the player itself.

Here is a link to a blog post about my game.

https://russell.ballestrini.net/yuletide-trains-and-homegrow...

Re:Pathfinding for Tower Defense by aisofteng on Tuesday January 01, 2019 @12:33PM (#18801160)
A* is very simple.