Re:Show HN: Lua/LuaJIT with C/C++/Java/JavaScript syntax
by mingodad on Sunday December 30, 2018 @02:56PM
(#18790984)
The general idea is to be able to reuse code as much as possible, and C/C++/Java/Javascript style syntax make a lot of code available and if we ditch the 1 based index in favor of 0 based it makes it even easier.
Re:Show HN: Lua/LuaJIT with C/C++/Java/JavaScript syntax
by mkl on Sunday December 30, 2018 @06:57PM
(#18792080)
It looks like it's still 1-based currently, is that right? 1-based arrays have been the biggest obstacle to me using Lua.
Re:Show HN: Lua/LuaJIT with C/C++/Java/JavaScript syntax
by spc476 on Sunday December 30, 2018 @08:46PM
(#18792520)
I did years of assembly, then C, and now Lua. I've yet to find the 1-based indexing to be an issue, and that's even having written a few C modules to manipulate Lua arrays. What is it about the 1-based arrays that is so off-putting?
Can a project using 5.3 lua continue using existing .lua files but also write new files in .ljs?
> switch
Aren't match statements all the rage nowadays? Even C++20 get's one (with a silly name, of course)!
> class
Finally, setmetatable is nice, but, yes, "proper" not handrolled classes.
> const
Too few scripting languages have these. Do you intend to make this include interior mutability as well or is this only pointer deep?