Re:Recovering Nintendo’s Lost SimCity for the NES
by DonHopkins on Wednesday December 26, 2018 @03:57PM
(#18764823)
>I'd argue that such projects still count as open source, because the source itself is open, even if you can't use the name or non-code assets.
They're open source because of the specific licenses they use, not because "you can read the source code". And the NES SimCity code definitely isn't licensed under anything resembling an "open source" license, even in the most vague least technical sense of the term, "you can read it". It was never sold as a product or meant to be distributed.
My question was whether "The SimCity Open Source Project" is an actual "thing" with a specific open source compatible license, or if it was just vague hand waving like "the source is open because somebody disassembled and commented it" that the article author meant as a metaphor.
They're open source because of the specific licenses they use, not because "you can read the source code". And the NES SimCity code definitely isn't licensed under anything resembling an "open source" license, even in the most vague least technical sense of the term, "you can read it". It was never sold as a product or meant to be distributed.
My question was whether "The SimCity Open Source Project" is an actual "thing" with a specific open source compatible license, or if it was just vague hand waving like "the source is open because somebody disassembled and commented it" that the article author meant as a metaphor.