Re:WKWebView, an Electron alternative on macOS/iOS
by josephg on Wednesday December 26, 2018 @04:04PM
(#18764871)
> You will be hard pressed to find any Electron app that exceeds 200 MB in disk space. Most are ~50 MB.
Huh? Looking at my applications folder right now:
Atom 1.31: 822mb
Daedalus 0.8: 265mb
Mist 0.9.2: 186mb
Neon 0.0.7: 180mb
Patchwork: 185mb
Riot 0.11.4: 160mb
VS Code: 193mb
The electron framework alone is 117mb on MacOS. Honestly, how many copies of that do I need?
Re:WKWebView, an Electron alternative on macOS/iOS
by ec109685 on Tuesday January 01, 2019 @01:27PM
(#18801462)
If you have 20 such apps, you use 1% of your 250gb SSD (which is on the way low end) on redundant framework copies, with the benefit that the developer gets to test on the version of Electron you are running.
Re:WKWebView, an Electron alternative on macOS/iOS
by applecrazy on Wednesday December 26, 2018 @08:37PM
(#18766526)
I don't understand why apps don't download an Electron runtime on launch and store it in a shared location. That way, if apps share a required runtime version, only one copy of that version runtime exists.
Re:WKWebView, an Electron alternative on macOS/iOS
by tuananh on Wednesday December 26, 2018 @10:48PM
(#18767131)
carlo by Google Chrome team
Re:WKWebView, an Electron alternative on macOS/iOS
by yladiz on Wednesday December 26, 2018 @03:33PM
(#18764638)
Yes I know, and the size of an Electron app versus a AAA game is sometimes 3 orders of magnitude in difference, which is why I pointed out that even a "small" app that's 100MB is still a lot to download on a limited speed connection.
3D models vs. app code.
You will be hard pressed to find any Electron app that exceeds 200 MB in disk space. Most are ~50 MB. Overall in 2018 that is not a big concern.
In gaming, high definition graphics are going to result in massively larger files. That’s not going to change anytime soon and no gaming company will prioritize a small download over better graphics.