Re:State Machines and the Strange Case of Mutating API
by Sharlin on Monday December 24, 2018 @05:01PM
(#18754500)
Rust's affine typing solves precisely this problem as well. Your state change methods consume the previous state variable, making it a compile-time error to access it afterwards. Given code like in the article and assuming connect_unauthenticated takes self by value:
Rust will complain:
[ Parent
| on HN ]
Re:State Machines and the Strange Case of Mutating API
by sriram_malhar on Tuesday December 25, 2018 @10:01AM
(#18757636)
Yes, between traits and alias control, you have everything required to solve OP's problem safely and efficiently. The only remaining aspect, I feel, is aesthetic, as the errors show; they show aliasing/ownership errors, but not indicative of operations on a single state machine.
Re:State Machines and the Strange Case of Mutating API
by goldenkey on Monday December 24, 2018 @08:05PM
(#18755223)
That is really marvelous. How is this kind of thing implemented under the hood?
That new wizkid language Zig by Andrew Kelly - I wonder if it has anything similar?
Re:State Machines and the Strange Case of Mutating API
by a1369209993 on Tuesday December 25, 2018 @12:02AM
(#18756006)
You can actually do the type-checking part of this even in C, it's just uglier:
struct sock5_blank i1 = socks5_socket();
struct sock5_authed i2 = connect_unauthenticated(i1,proxy_addr);
struct sock5_tcp i3 = connect_tcp(i1,addr); /* error: expected struct sock5_authed, got struct sock5_blank */
Rust adds the constraint that any (non-copyable,non-dropable) variable has to be passed to a function (or operator, or return statement) exactly once: Noncopyable a = ...;
Copyable b = ...;
f(a,b); //=> f(a,copy(&b)) // a is no longer in scope after this
g(b); // this is fine, we took a reference to b and made a copy without changing the original
h(a); // error: a is no longer a live variable
Re:State Machines and the Strange Case of Mutating API
by rumcajz on Tuesday December 25, 2018 @01:54AM
(#18756329)
The problem with the C solution is that you'll get hanging pointers. Try using i1 after the code above executes and you'll get a runtime error.
Re:State Machines and the Strange Case of Mutating API
by a1369209993 on Tuesday December 25, 2018 @01:45PM
(#18758663)
Er, yes; that's what I said (or rather, hanging various things including but not limited to pointers). C only supported the typechecking part of this because it doesn't have any facilities for compile-time linearity checking.
Linearity[0] and dependency[1] checking is what makes Rust a improvement over C, rather than yet another "let's reinvent C++, but slightly less awful" project.
0: "error: no implementation for copy〈T〉","error: no implementation for drop〈T〉"[2]
1: "error: cannot move/destroy x (of type T); y (of type T&'x) outlives it"
Re:State Machines and the Strange Case of Mutating API
by capitalsigma on Tuesday December 25, 2018 @02:18AM
(#18756406)
You can use C++ unique_ptr and turn on Clang warnings about "use after move", if you want that level of protection.