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Re:Ultima Online spent years developing a system that was de... by debaserab2 on Sunday December 23, 2018 @10:44PM (#18750168)
Hi Raph, I don't normally do the fanboy thing, but you are an idol to me. 12-year old me grew up reading your UO patch updates regularly. When I found your personal blog a few years ago I think I spent a week straight reading through it.

UO remains the only MMORPG that I have ever played that felt like a truly immersive virtual world. It ruined all MMO's that came after it for me. I played the WoW beta for about two weeks before the grind became apparent and I lost interest. Who the hell cares about only completing pre-made quests? In ultima, you defined your own adventure, and if you succeeded in it your fame could actually be known among players on your shard and not just a mechanic of the game's code. To me, this sets the benchmark to what an MMO is supposed to be.

There's also a slightly darker/mischievous part to my experience with UO: Macroing (the act of automating your character via third party programs) really introduced me to the world of programming. At first it was using point and click step-by-step UI recording software, but after a few years I had a fully fledged ore mining bot that could even do things like respond to a red name appearing on the screen by recalling to a safe house programmed in an actual turing complete language. Although I'm sure that had to be a pretty big pain point for you, I'm not sure I'd have a career as a software engineer if that hadn't happen.

Re:Ultima Online spent years developing a system that was de... by Raph_Koster on Monday December 24, 2018 @03:26AM (#18751114)
You're welcome, I guess. Assuming you like your career.