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Re:Ultima Online spent years developing a system that was de... by user5994461 on Sunday December 23, 2018 @09:50PM (#18749946)
I've seen a game that fixed the 3000 skulls problem.

All items could be destroyed to create runes, that can be applied to another item to improve it. Let's say that a skull giving +10 force would give a few runes to add +1 and +3, the later being more valuable.

Everything was recyclable and there was a complete economy about recycling to provide for the one hundred different characteristics.

Re:Ultima Online spent years developing a system that was de... by Raph_Koster on Sunday December 23, 2018 @10:57PM (#18750225)
This still causes runaway inflation of item power, which results in mudflation.