Re:Ultima Online spent years developing a system that was de...
by andrepd on Sunday December 23, 2018 @08:33PM
(#18749666)
>players preferred "a CRPG where other people happen to be playing" than "a virtual world"
I'm absolutely stealing this. It summarises how I feel about modern MMOs vs the endless possibilities of a shared, persistent, virtual world that I think were never truly realised. (see my other post)
I'm absolutely stealing this. It summarises how I feel about modern MMOs vs the endless possibilities of a shared, persistent, virtual world that I think were never truly realised. (see my other post)