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Re:Ultima Online spent years developing a system that was de... by tomjakubowski on Sunday December 23, 2018 @04:07PM (#18748334)
The earlier economy you describe sounds a bit like Dartmud. I think they gave in eventually too and started supplying the shopkeepers with new money every so often, however some of them still retain in-game "opening hours".
Re:Ultima Online spent years developing a system that was de... by supernintendo on Sunday December 23, 2018 @07:35PM (#18749428)
Raph Koster cites MUDs (including Dartmud) as inspiration for Ultima Online [1]. UO as it existed around the T2A / Renaissance era was, in many ways, a lot closer in design to MUDs than it was to modern MMORPGs.

[1] https://www.raphkoster.com/2006/10/31/emmerts-serious-games-...