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Re:Star Citizen: The Road to Release, Financials and New Par... by everyone on Saturday December 22, 2018 @10:29AM (#18740930)
Im not suggesting 'waterfall' . As far as I'm concerned waterfall was conceived simply to be an bad example.

I can sum up my point very quickly.. They used CryEngine.. Maybe the worst possible choice imaginable for this kind of game. They needed someone early on to choose not Cryengine, to choose some tech-stack that they wouldnt be fighting a constant losing battle against.

Re:Star Citizen: The Road to Release, Financials and New Par... by erikpukinskis on Sunday December 23, 2018 @12:30PM (#18747222)
What label would you use for it? I’m not trying to be disingenuous. Big Design Up Front?
Re:Star Citizen: The Road to Release, Financials and New Par... by everyone on Sunday December 23, 2018 @01:04PM (#18747389)
Eh, does everything need a label? Just prototype an iterate on the core things u need to do in your game as early as possible, with just one programmer if possible. Try and decide those big decisions like, what engine to use, and test that your choice will adequately handle the important things u need for the project. Before hiring a tonne of people and spamming code and assets everywhere.