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Re:Star Citizen: The Road to Release, Financials and New Par... by 13415 on Friday December 21, 2018 @11:58AM (#18734585)
They might need a lot of marketing to undo the damage that has already been done. I'm one of those who have been super interested in it during the past years but I wouldn't touch Star Citizen with a 10 foot pole now, after those "pay hundreds of dollars for alpha access" horror stories I've heard.

And just for the record, despite liking space sims I'm also not planning to pay $27,000 for a starter pack.

Re:Star Citizen: The Road to Release, Financials and New Par... by munchbunny on Friday December 21, 2018 @01:02PM (#18735104)
I've been following Star Citizen loosely since the first day the original crowdfunding campaign was launched, but I never backed it. The reason is this: at the time, it looked impossibly ambitious. Budget an order of magnitude larger than others, studio without a history, and too many promises of really ambitious game mechanics wrapped into a single package. I think you can't really blame anyone for smelling another Peter Molyneux style story brewing.

Since then, I've spent time watching and the main problem is the same one I had with games like Destiny 2 at launch or Elite: Dangerous (played both, wish I had waited two more years). There's a kernel of fun in there, but that's where it ends, and there are plenty of other games out there that have both the kernel of fun and a fleshed out execution.

Star Citizen doesn't look bad, it just looks incomplete against its ridiculous ambitions, and I'm lumping this in among games that will probably become complete a few iterations after release. I would much rather have the game as promised, but I've seen this pattern too many times before and there are too many other great games in the meantime for me to hold my breath for it.

Re:Star Citizen: The Road to Release, Financials and New Par... by iamdave on Friday December 21, 2018 @12:04PM (#18734626)
I'm also not planning to pay $27,000 for a starter pack.

Well the good news is a Star Citizen starter pack these days runs about the same cost as your average AAA game these days, give or take a few bucks.

Re:Star Citizen: The Road to Release, Financials and New Par... by wlesieutre on Friday December 21, 2018 @12:10PM (#18734667)
If anyone's wondering, $45 gets you Star Citizen, optional $15 add-on to also get Squadron 42. $60 total for the MMO and the single player game.

You can't add SQ42 at that price later, so if you're interested in single player be sure to hit that checkbox.

Re:Star Citizen: The Road to Release, Financials and New Par... by theandrewbailey on Friday December 21, 2018 @12:07PM (#18734651)
> And just for the record, despite liking space sims I'm also not planning to pay $27,000 for a starter pack.

What are you talking about? You can get in for $35.

https://robertsspaceindustries.com/pledge/game-packages

Re:Star Citizen: The Road to Release, Financials and New Par... by kingaillas on Friday December 21, 2018 @01:16PM (#18735247)
OP is referring to the $27000 Legatus Pack (seemingly not on offer anymore) which had almost every ship in the game and some other stuff.

https://robertsspaceindustries.com/spectrum/community/SC/for...