Re:Path Tracing vs. Ray Tracing (2016)
by blooop on Wednesday December 19, 2018 @10:00AM
(#18715993)
This uses a neural network
https://www.youtube.com/watch?v=YjjTPV2pXY0
video results start around 1:15
This one does not use a neural network:
Re:Path Tracing vs. Ray Tracing (2016)
by aidenn0 on Wednesday December 19, 2018 @04:09PM
(#18719648)
Those both only use global motion, which is the simplest case for temporal filtering; it would be interesting to see the effects with local motion (e.g. a blinking light).
Re:Path Tracing vs. Ray Tracing (2016)
by pcwalton on Wednesday December 19, 2018 @10:54AM
(#18716463)
> Maybe you could use them to get rid of the noise
That's what they do. See: http://drz.disneyresearch.com/~jnovak/publications/KPCN/inde...
Re:Path Tracing vs. Ray Tracing (2016)
by bestest on Wednesday December 19, 2018 @04:45AM
(#18714476)
This one is 3 years old, showcasing Brigade https://vimeo.com/124065358.
It looks like this is part of Octane Render.
This demo is 4 years old, but the noise still seems to be a problem: https://youtu.be/BpT6MkCeP7Y
If anybody's got more recent impressive demos to link, I'd like to see how things have been developing.