I’ve always found thinks like LWJGL tricker than pyglet etc.
Re:Reasons Python Sucks
by profalseidol on Wednesday December 19, 2018 @06:01AM
(#18714806)
That's because LWJGL is complicated just like DirectX is. It uses low level API that calls native C code. It aims to give you a thin Java API layer above OpenGL, Vulcan, controllers, audio, etc.
https://en.wikipedia.org/wiki/Lightweight_Java_Game_Library
Whereas pyglet, seems to me like a high-level regular game engine that includes a widget library.
It's about the same for packages with a native component. Local build tools are still needed.
Java stuff is slightly less likely to have a compiled component in the first place, in my entirely subjective impression. Maybe that's because of convention, or performance; I don't know. But when a compiled dependency does exist, and nobody included a prebuilt chunk of binary for your architecture in the jar, a build is needed in roughly an equivalent fashion to what pip (or npm, cpan(1), etc.) do.