Re:Inventor May Have Cured Motion Sickness Without Drugs
by Zelizz on Monday December 17, 2018 @04:47PM
(#18702534)
Sounds like you might have issues with large field-of-view. Halo was designed to be played from a couch looking a TV somewhat far away, so it has a fairly narrow FOV. I know that at least some of the games you listed (Portal, Portal 2) have configurable FOV. Portal in particular also introduces a particular kind of motion blur to deal with the high-speed movement and rotation in that game, and you could have issues with that.
Re:Inventor May Have Cured Motion Sickness Without Drugs
by alkonaut on Monday December 17, 2018 @05:29PM
(#18702847)
What is the difference? Head-bobbing patterns make some people sick and those can vary quite subtly, as can fov and perhaps rendering distance (portal has no horizon) and how much you look up/down.
I can play endless hours of Halo, WOW (In FPV), GoldenEye Can't play Red Faction, Portal, Portal 2, that climbing game on Oculus rift...the list goes on.
I've always thought that "bad" physics engines were easier to deal with than ones that were really close. I think with the good ones I've played on, its kind of a visual perception version of the uncanny valley.