Re:Rust and WebAssembly in 2019
by steveklabnik on Saturday December 15, 2018 @07:23PM
(#18691081)
Eh, I think that the few lines of JS it takes to instaniate a wasm module isn’t a problem even for people who aren’t great at JS. I’m one of those people, and it’s only a few lines, really. It can even be generated by tools. It’s just not that big a deal.
[ Parent
| on HN ]
the big deal is not knowing the platform and therefore reproducing it in wasm. a simple example is most games compling in libjpg, libpng, zlib when the browser already has that stuff built in.