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Re:Rust and WebAssembly in 2019 by steveklabnik on Saturday December 15, 2018 @07:23PM (#18691081)
Eh, I think that the few lines of JS it takes to instaniate a wasm module isn’t a problem even for people who aren’t great at JS. I’m one of those people, and it’s only a few lines, really. It can even be generated by tools. It’s just not that big a deal.
Re:Rust and WebAssembly in 2019 by tokyodude on Saturday December 15, 2018 @09:17PM (#18691407)
the big deal is not knowing the platform and therefore reproducing it in wasm. a simple example is most games compling in libjpg, libpng, zlib when the browser already has that stuff built in.