Re:After losing half its value, Nvidia faces reckoning
by speedplane on Friday December 14, 2018 @02:45AM
(#18679185)
> The big difference is ray casting is just along a line, not on every pixel.
I think you have it backwards. Ray tracing is O(#of pixels*number of light bounces). More common 3D rendering is based on O(# of objects in the scene). It's conceivable that ray tracing can be more efficient for scenes with many objects.
I think you have it backwards. Ray tracing is O(#of pixels*number of light bounces). More common 3D rendering is based on O(# of objects in the scene). It's conceivable that ray tracing can be more efficient for scenes with many objects.