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Re:After losing half its value, Nvidia faces reckoning by speedplane on Friday December 14, 2018 @02:45AM (#18679185)
> The big difference is ray casting is just along a line, not on every pixel.

I think you have it backwards. Ray tracing is O(#of pixels*number of light bounces). More common 3D rendering is based on O(# of objects in the scene). It's conceivable that ray tracing can be more efficient for scenes with many objects.

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