Re:After losing half its value, Nvidia faces reckoning
by dahart on Wednesday December 12, 2018 @08:02PM
(#18669067)
One of the differences nobody mentioned yet is that Wolfenstein 3D was based on 2D ray casting. It’s much less common to use the term “ray tracing” for two-dimensional rays, and more common to use something more generic like “ray casting” in that case. This is in addition to how the WP article mentions that “ray casting” is currently referring to visibility testing, and “ray tracing” is more often referring to a specific rendering algorithm.
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