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Re:How Myst Taught a Generation of Gamers to Explore New Worlds by nuguy on Sunday December 09, 2018 @08:59PM (#18644620)
Myst and even riven were great but very poorly designed and thought out. When you play for the first time there’s a huge hump to get over because you don’t know where the puzzle makers are coming from. I tended to overthink the puzzles and over-estimate their difficulty on first finding them, something I think can lead to people abondoning he game when they don’t need to. The witness did a great job of easing the player into things. You know exactly who is behind these puzzles and so you never lose your sense of direction so to speak. Also, the interface of myst and riven are very clunky. Clicking the side of the screen sometimes makes you do a 180 but other times only 90. Your sense of space and ability to navigate is totally fucked in myst and riven. I think a game that cleaned that up and added animations between stationary scenes would be very good.

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