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Re:How Myst Taught a Generation of Gamers to Explore New Worlds by kakarot on Saturday December 08, 2018 @10:26AM (#18635643)
On point #3, there was lots of previous work that goes back to Catacomb 3-D [0] which used the prototype engine which eventually ran Wolfenstein 3D. Before that, you had a couple "first-person" titles which offered quantized movement with pre-rendered backgrounds.

[0] https://en.wikipedia.org/wiki/Catacomb_3-D

Re:How Myst Taught a Generation of Gamers to Explore New Worlds by The_suffocated on Saturday December 08, 2018 @02:20PM (#18636979)
Thanks. You are right, but I actually talked about pre-rendered, 3D (not 2D) and photo-realistic background. Pre-rendered 3D background wasn't a new thing even among adventure games (again, The 7th Guest had done that), but Myst was probably the first one --- at least among adventure games --- that really had photo-realistic pre-rendered 3D backgrounds.