Re:How Myst Taught a Generation of Gamers to Explore New Worlds
by Smaug123 on Saturday December 08, 2018 @04:29AM
(#18634584)
I tried Obduction recently, but it has so much walking just to be in the right place to solve part of a puzzle. I've given up on it for that reason. The Myst series did this better, I think: you never really discovered that actually you were an entire world's length away from where you needed to be to solve the obstacle in front of you. (Possibly I'm just bad at the game.)
Re:How Myst Taught a Generation of Gamers to Explore New Worlds
by joshschreuder on Saturday December 08, 2018 @02:33AM
(#18634307)
Yeah I've been meaning to give it a go for a while now. I really like those types of first person puzzlers like Antichamber, The Witness, Talos Principle etc.
Sadly I don't have a VR setup to try Technolust, but thanks for the recommendation!
https://www.rollingstone.com/culture/culture-news/how-brothe...
edit - technolust isn't exactly a myst clone, but if you like the genre its a decent first person adventure game with a killer soundtrack