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Re:How Myst Taught a Generation of Gamers to Explore New Worlds by PhasmaFelis on Saturday December 08, 2018 @01:41AM (#18634220)
There were a lot of pointless "interactive movie" shovelware titles in the early CD-ROM era, but Myst was not one of them. Gameplay-wise, it was a direct descendant of the classic Infocom/Sierra/LucasArts adventure games, just with a strong focus on atmosphere that the genre hadn't really seen before. It had some FMV, but not a lot, and only ever in small windows.

And, honestly, saying that the only good games are "highly kinetic" is just ridiculous. Some of the best games in history have been turn-based or very deliberately paced. If you only like twitch games, there's nothing wrong with that, but don't project your preferences onto the rest of us.

Re: "Gaming pretty much died for a while", Myst came out in the same year as Doom. The FMV-shovelware era was pretty cringey, but at the same time there was an explosion of high-octane action games on the PC.

Re:How Myst Taught a Generation of Gamers to Explore New Worlds by JohnBooty on Saturday December 08, 2018 @02:27PM (#18637021)

    And, honestly, saying that the only good games are "highly kinetic" is just ridiculous. 
I didn't say that. I called full-motion video of that era "laughable", and I said that video games can create kinetic experiences that are unique to the medium.

There are lots of fine examples of classic games that aren't "highly kinetic" - strategy games like XCom and Civilization, RPGs, etc.