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Re:How Myst Taught a Generation of Gamers to Explore New Worlds by darren_ on Saturday December 08, 2018 @01:28AM (#18634195)
> Thanks to games' inferiority complex and desire to look "more like movies", we temporarily ditched most of the things that made games unique in favor of a bunch of laughable full motion video.

FMV is barely relevant to Myst at all. And 'highly kinetic' is hardly the only unique experience videogames bring - Myst brings the experience of exploring an unknown environment and uncovering the puzzles/narratives within, in a way you can't do in other media.

I don't even think it's that good, to be honest, but decrying it as just 'laughable full motion video' is straight up inaccurate.

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