Re:How Myst Taught a Generation of Gamers to Explore New Worlds
by darren_ on Saturday December 08, 2018 @01:28AM
(#18634195)
> Thanks to games' inferiority complex and desire to look "more like movies", we temporarily ditched most of the things that made games unique in favor of a bunch of laughable full motion video.
FMV is barely relevant to Myst at all. And 'highly kinetic' is hardly the only unique experience videogames bring - Myst brings the experience of exploring an unknown environment and uncovering the puzzles/narratives within, in a way you can't do in other media.
I don't even think it's that good, to be honest, but decrying it as just 'laughable full motion video' is straight up inaccurate.
FMV is barely relevant to Myst at all. And 'highly kinetic' is hardly the only unique experience videogames bring - Myst brings the experience of exploring an unknown environment and uncovering the puzzles/narratives within, in a way you can't do in other media.
I don't even think it's that good, to be honest, but decrying it as just 'laughable full motion video' is straight up inaccurate.