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Re:Ask HN: How do you manage UI/UX for your side projects? by jolmg on Friday December 07, 2018 @02:47PM (#18630908)
> For design you have to have an artistic nature.

I know what you mean, but I now read "artistic nature" as making subjective/arbitrary decisions that for some unknown reason a lot of people favor.

Though by the way I read d0m's comment, it seems like there's a fair amount of objectivity in graphic design as well. Lots of logic: If you need to design something, it's because you have a goal and you need to make every decision in that design further take you to that goal. Gotta pick a color for something? Your goal means influencing people? What's your target audience? Pick a color that's statistically known to elicit the emotions in your target audience that lead you to your goal.

Re:Ask HN: How do you manage UI/UX for your side projects? by sfilargi on Friday December 07, 2018 @05:05PM (#18632124)
Yeah, I get it, even art has to follow some ground rules to begin with, but do we know what exactly is it that makes Beethoven’s “Fur Elise” such a great composition?
Re:Ask HN: How do you manage UI/UX for your side projects? by maroonblazer on Friday December 07, 2018 @09:32PM (#18633525)
Music is a very different domain than visual design and we have heuristics for both that, if followed, will keep a musician or designer from composing/designing something demonstrably 'bad'. Will it be brilliant? Likely not, but "not bad" is not a bad goal to aim for.
Re:Ask HN: How do you manage UI/UX for your side projects? by maybe-not-in-ux on Friday December 07, 2018 @09:48PM (#18633568)
It's helpful to deconflate art and design. Design uses artistic tools in the service of clearly defined and objective goals. It is a learned skill.