Re:Why did Apple's Copland fail when so many 90s OS succeed,...
by lproven on Thursday December 06, 2018 @05:31PM
(#18623080)
And of course finally it went FOSS: https://github.com/SymbianSource
I'm surprised nobody has even attempted to pick it up, AFAICT. A very good OS in its day.
Re:Why did Apple's Copland fail when so many 90s OS succeed,...
by EGreg on Thursday December 06, 2018 @05:52PM
(#18623249)
I miss WebOS
Re:Why did Apple's Copland fail when so many 90s OS succeed,...
by walterbell on Thursday December 06, 2018 @07:32PM
(#18624022)
It's open-source on an OpenEmbedded base, shipping in LG TVs.
Re:Why did Apple's Copland fail when so many 90s OS succeed,...
by biggusdickus on Friday December 07, 2018 @08:37PM
(#18633294)
Webos is just linux with specific wm.
Re:Why did Apple's Copland fail when so many 90s OS succeed,...
by biggusdickus on Friday December 07, 2018 @08:40PM
(#18633305)
The story of GEOS is quote interesting too. From 8bit OS for c64 in mid 80ies to powering Nokia Communicator and a bunch of random Japanese products in mid/2nd half 90ies.
It started life as EPOC32, the operating system for "palmtop" devices made by UK-based Psion in the mid-90s; then Nokia and Ericsson decided they needed a smartphone OS that isn't Microsoft and bought into EPOC creating Symbian sometime around 1998. It took a while for Symbian to get off the ground because the hardware wasn't there yet and the partners kept bickering, but by 2006 it was shipping on a hundred million devices and was perceived as very successful against Microsoft's Windows Mobile. A few years later, Symbian would be trounced to oblivion by iOS and Android.
The interesting thing about Symbian was that it had a rich native framework but wasn't even close to POSIX or Windows. You didn't even get the C standard library; instead the system was built on an idiosyncratic embedded-centric dialect of '90s C++. This focus on optimization at expense of programmer convenience turned out to be a total dead-end once PC-style operating systems became viable on phones — but at least it made for a distinctive development experience.