Re:Using D to Create the World’s Fastest File System
by groestl on Thursday December 06, 2018 @01:02AM
(#18615792)
> Conserative GCs leak.
Yes, but usually the leak is bounded [0], although I'm not aware they evaluated real-world gaming engines. But I guess frame jitter is the bigger problem there.
Yes, but usually the leak is bounded [0], although I'm not aware they evaluated real-world gaming engines. But I guess frame jitter is the bigger problem there.
[0] https://www.hboehm.info/gc/bounds.html