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Re:Using D to Create the World’s Fastest File System by yvdriess on Wednesday December 05, 2018 @05:55AM (#18607211)
THey didn't write a new compiler. They did have some work to make their codebase work on LDC, the LLVM-backend implementation of D.

Rewriting the standard library for performance is not unique to D. Game developers famously avoid stl/stdc++ (https://github.com/electronicarts/EASTL). The reasons behind that seems to be similar: optimizing memory allocation to their specific use case.

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