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Re:Fortnite dev launches Epic Games Store that takes 12% of ... by laythea on Tuesday December 04, 2018 @02:51PM (#18603031)
"...if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%."

So there is a bias in the Epic store towards Unreal titles then, contrary to what I just read.

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by gamblor956 on Tuesday December 04, 2018 @05:45PM (#18604230)
No bias. If you sell a Unity game, the fee to Epic is 12%. If you sell an Unreal Game, the fee would have been 12% for the store plus 5% for engine royalties for a total of 17%, which would strongly dis-incentivize developers from using Epic's own engine. Epic is simply waiving that 5% engine royalty so that its store is game-engine-agnostic.
Re:Fortnite dev launches Epic Games Store that takes 12% of ... by laythea on Tuesday December 04, 2018 @08:31PM (#18605066)
This does not detract from the fact that it is offering an unreal developer better terms than a unity dev.
Re:Fortnite dev launches Epic Games Store that takes 12% of ... by gamblor956 on Tuesday December 04, 2018 @09:18PM (#18605237)
No, they are not. The Epic store takes 12% whatever engine you use. They are simply waiving the 5% unreal engine royalty to unreal developers so they don't pay more than 12%.
Re:Fortnite dev launches Epic Games Store that takes 12% of ... by tokyodude on Wednesday December 05, 2018 @12:41AM (#18605930)
Game budget $200k. Team 3 people

    Unreal Engine: 
    +$200k
    -$24k   12% epic store fee
    -0      5% epic fee (would be $10k)
    ------
    $176k   income

    Unity Engine:  
    +$200k
    -$24k   12% epic store fee
    -$3.6k  3 copies of unity pro for $200k budget game
    ------
    $172.4k income (-4.6k vs unreal)
So yes, they are.

If you publish on Steam then the numbers change

    Unreal Engine: 
    +$200k
    -$60k   30% steam fee
    -$10    5% epic fee
    ------
    $130k   income

    Unity Engine:  
    +$200k
    -$60k   30% steam fee
    -$3.6k  3 copies of unity pro for $200k budget game
    ------
    $136.4k income (+6.4k vs unreal)
Re:Fortnite dev launches Epic Games Store that takes 12% of ... by chii on Tuesday December 04, 2018 @06:34PM (#18604489)
You forgot to mention the Unity cut in your sum.

Epic is certainly not making the store engine neutral. It costs less to use unreal than unity.

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by naikrovek on Tuesday December 04, 2018 @07:22PM (#18604749)
It isn't Epic's fault that Unity doesn't have a royalty program.

Unity doesn't get a "cut" of your game profits, anyway. They get $1500/year/developer.

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by gamblor956 on Tuesday December 04, 2018 @07:20PM (#18604739)
Unity is royalty-free altogether, you pay a subscription for the development tools (think Adobe CC or MS Office365) and get all upgrades during your subscription. You can alternatively not pay a subscription fee at all, and accept certain restrictions on your engine's capabilities, mostly on the use of enterprise-level features an indie developer wouldn't have the resources to use anyway.

So, by eliminating the 5% engine royalty for its own store, Epic is making Unreal also free and thus engine choice is not a deciding factor in whether to use Epic's store.

IOW/tldr: Unity and Unreal cost the same amount of money to use and license if you sell through the Epic store.

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by tokyodude on Wednesday December 05, 2018 @12:46AM (#18605949)
> You can alternatively not pay a subscription fee at all, and accept certain restrictions on your engine's capabilities

Just fyi: that is not how the unity license works. Unity's license is if your company makes >= $100k a year you're required to buy the $400 per seat license. If your company makes >= $200k year you're required to by the $1500 per seat license. Period. So for example if you're employee of Google and in your 20% time you download Unity you are not allowed to use it for free. Google makes X billion a year. That's greater than $200k a year. All employees of Google who download Unity for work related purposes are required to have the $1500 per year seat license.

This has nothing to do with whether or not you publish a game. Unity is sold similar to Photoshop. It's a subscription. The only difference is unlike Photoshop, Unity has a free tier for people and companies that make less than $100k a year.

From the unity site

Free version eligibility: I or my company generate annual revenues or raised funds less than $100k

Plus version eligibility: I or my company generate annual revenue or funds raised of $200k or less

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by gamblor956 on Friday December 07, 2018 @12:05PM (#18629333)
You're not required to buy the $1500 license unless your company has already made $200k. If your first game goes bonkers and sells $1 million on the free version, you do not have to pay $1500 for the Plus version unless you make DLC or a new game after your bonanza. The license is prospective, not retrospective.

Other than that, you've just restated what I already said. Unity provides the tools on subscription, but does not charge a royalty anymore.

Re:Fortnite dev launches Epic Games Store that takes 12% of ... by thaumasiotes on Tuesday December 04, 2018 @04:26PM (#18603737)
Only in the same sense that there's a bias in the Epic store towards listing your game in the Epic store rather than somewhere else with higher fees.