Re:How the West Was Digitized: The Making of Rockstar Games’...
by w0rd-driven on Saturday December 01, 2018 @02:50PM
(#18578541)
Rockstar Claw is fixed via the ‘Standard FPS’ setting with toggle to run. You click the left thumbstick once to jog and twice to sprint just like FPS games like COD. Pulling fully in a direction sprints and just barely touching it walks. I liked the change but it felt weird and I worried that I would just run off every cliff I came to.
Re:How the West Was Digitized: The Making of Rockstar Games’...
by kingbirdy on Saturday December 01, 2018 @06:06PM
(#18579563)
That only works for on foot though, not on horseback.
Re:How the West Was Digitized: The Making of Rockstar Games’...
by onlyfortoday2 on Saturday December 01, 2018 @11:52AM
(#18577543)
Rockstar have not innovated on their open world format
Re:How the West Was Digitized: The Making of Rockstar Games’...
by mercer on Saturday December 01, 2018 @11:47AM
(#18577511)
Why is it called 'Rockstar Claw'?
Re:How the West Was Digitized: The Making of Rockstar Games’...
by earenndil on Saturday December 01, 2018 @12:36PM
(#18577784)
You have to hold down 'x' to run, and if you don't you go maddeningly slowly.
Re:How the West Was Digitized: The Making of Rockstar Games’...
by kingbirdy on Saturday December 01, 2018 @06:08PM
(#18579571)
You need to mash A to run, but also need to keep a finger on the stick and the trigger, meaning you end up with your thumb on the stick, index on the A button, and middle on the trigger, creating an uncomfortable claw shape with your hand.
Also, the controls are quite bad - it suffers from the "Rockstar Claw" just like all their other releases. Overall, I want to enjoy this game, and I love the characters and the immersiveness of the world they've crafted, but the game containing the world is hard to play.