Re:Show HN: Cross-platform open-source 3D modeling software
by huxingyi on Saturday December 01, 2018 @09:34AM
(#18576924)
Dust3D use right-handed coordinate space, X - front view, Z - side view, Y - up.
I am not quite sure what exactly coordinate space other software use, but I make sure the exported fbx looks as the same in Unity, and the exported glb looks as the same in Godot.
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Re:Show HN: Cross-platform open-source 3D modeling software
by starbeast on Saturday December 01, 2018 @11:39AM
(#18577465)
If the fbx loads into Unity fine, are you not using a left handed system, or are you flipping it on export?
edit - I'm an idiot, Unity does its own conversion to left handed on import.