Re:Show HN: Cross-platform open-source 3D modeling software
by huxingyi on Saturday December 01, 2018 @07:49AM
(#18576551)
Oh, no, that guitar is my favorite :-(
The main focus of this software is the modeling speed, for example, that guitar only took less than five minutes. So I can make more game asset as an indie. Actually, the model made recently is already looks far better than several months ago I made, I will keep improving the mesh generating quality of the algorithm. Thanks!
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Re:Show HN: Cross-platform open-source 3D modeling software
by smcameron on Saturday December 01, 2018 @08:26AM
(#18576684)
It's got some flaws, but for say, Ludum Dare, it's super cool to create assets quickly. I have been using OpenSCAD for the purpose of quickly creating models.
Can Dust3d import STL files? Can it export wavefront OBJ? (or, I suppose I could import to blender, then export to OBJ). UV unwrapping is something I have not so far been able to conquer. If Dust3d can import STL or OBJ and make the UV unwrapping easy, I will probably use it.
Edit: I see at 21:50 in this video, it can export OBJs. https://www.youtube.com/watch?v=wQerDObDjOs&t=21m50s