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Re:Al Lowe reveals his Sierra source code collection by CobrastanJorji on Friday November 30, 2018 @07:16PM (#18574031)
It's a text command driven game, isn't it? Getting an encyclopedic listing of all of the different text that the original recognized would be most easily handled by reading it from the original code.

I suppose just examining the original media might have been enough. Or maybe they abandoned that command style? I didn't play the remake.

Re:Al Lowe reveals his Sierra source code collection by gknight on Friday November 30, 2018 @07:41PM (#18574157)
It was a remake of a remake, actually.

In 1991, they remade the original Leisure Suit Larry to be a traditional point-and-click adventure game. It's referred to as Leisure Suit Larry 1: In the Land of the Lounge Lizards or just Leisure Suit Larry 1 VGA. The modern-day remake was an update of the point-and-click version.

Re:Al Lowe reveals his Sierra source code collection by djsumdog on Friday November 30, 2018 @08:09PM (#18574300)
If they wanted to referrer to the original dialogue or images, it's easy to do without the source. ScummVM and other projects already have tools out there to extract all the game data from old Sierra games.
Re:Al Lowe reveals his Sierra source code collection by scrollaway on Saturday December 01, 2018 @03:49AM (#18575951)
Sierra games did not use SCUMM. That was LucasArts (the MM stands for Maniac Mansion).
Re:Al Lowe reveals his Sierra source code collection by Rondom on Saturday December 01, 2018 @06:59AM (#18576404)
SCUMMVM can read many other non-SCUMM game files these days.

https://scummvm.org/compatibility/

Re:Al Lowe reveals his Sierra source code collection by scrollaway on Saturday December 01, 2018 @08:58AM (#18576780)
Wow, had no idea. TIL thanks!