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Re:Antitrust, the App Store, and Apple by scarface74 on Tuesday November 27, 2018 @09:05PM (#18548677)
To get onto Consoles in the first place, your product needs to be high enough quality, whereas iOS accepts basically any ol' junk. The economics are so poor on iOS that it is basically impossible to survive (in games for example) without relying on exploitative free-to-play mechanics.

So it sounds like you’re arguing that Apple should have stricter controls...

I can tell you that AppleTV streaming apps were a lot better and more consistent on the 3rd generation AppleTV where Apple did have stricter controls than on the 4th Gen AppleTV.

Re:Antitrust, the App Store, and Apple by beerlord on Tuesday November 27, 2018 @11:11PM (#18549237)
Marketplaces like Apple (and Steam) open themselves up to almost any content in a deliberate attempt to assuage concerns about their monopoly position and practices.

Which is unfortunate for developers, since it means they must stand out from all the other junk (ie. by using expensive and time-consuming advertising and PR) and then pay 30% commissions to the monopolist platform holder if they are successful. Its the worst of both worlds.

I think the solution is simply to uniformly increase the barriers to entry, and the simplest way to do that is monetary. Require $500 for every app or game published, which will quickly increase average quality, but is still a very low barrier for a legitimate creation.