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Re:How to balance full-time work with creative projects by simonebrunozzi on Tuesday November 27, 2018 @06:29PM (#18547861)
Most strategy games, really. I occasionally played Civ, and others, and always had this "late game tiredness".
Re:How to balance full-time work with creative projects by hhmc on Tuesday November 27, 2018 @07:32PM (#18548229)
There's an excellent episode of the games design round table podcast (http://thegamedesignroundtable.com/2013/02/14/episode-14/) where Jon Shafer (designer of Civ 5) and Soren Johnson (designer of civ 4) discuss this problem - amongst other things.
Re:How to balance full-time work with creative projects by adtac on Tuesday November 27, 2018 @07:21PM (#18548164)
If you're looking for a strategy game that doesn't suffer from this, try Age of Empires II. At least I don't find the game tiring at the end; in fact I find it more exciting. Maybe it has something to do with the fact that most online AoE II games are 1 hour long, whereas Civ, Factorio, etc. take dozens of hours and weeks to complete.