Re:Ask HN: Have you ever regretted working on a product?
by bartread on Wednesday November 21, 2018 @02:15PM
(#18505198)
Ditto. I started out on a Spectrum 48K+ as a 10 year old kid in the mid-80s trying to write games in Sinclair BASIC. My dream was to write my own version of Defender/Defender II/Stargate[1].
Professionally, I have never worked in game development and doubt I ever will, but I have a couple of web versions of Star Castle (https://arcade.ly/games/starcastle/) and Asteroids (https://arcade.ly/games/asteroids/) that I've built that I feel 10-year-old me would probably have enjoyed.
[1] Actually it still is, but now using WebGL. Watch this space.
Re:Ask HN: Have you ever regretted working on a product?
by canada_dry on Wednesday November 21, 2018 @09:54PM
(#18507603)
Starcastle is still one of my favorite games. Simple enough but frustrating to master. I swear I spent more quarters on that damn game in my early teen years than I've spent on Steam games as an adult (when factoring in inflation). LOL
I also spent my childhood programming Trek games on the sinclair (kit).
Re:Ask HN: Have you ever regretted working on a product?
by bartread on Thursday November 22, 2018 @01:38PM
(#18511683)
I missed out on the kit computers of the early 80s, although it seems like that scene is undergoing something of a revival with lots of new machines - and not just Pi based - popping up. Confession: I spend way too much time watching content on channels like The 8-Bit Guy on YouTube.
This is why I got into development. I am so far away from that in the dev world nowadays. It is sad because it sounds like the video game industry does not promote healthy work environments.