News for hackers. Stuff that matters.
Re:Rendered Insecure: GPU Side Channel Attacks Are Practical... by DiabloD3 on Wednesday November 14, 2018 @09:57PM (#18456521)
That's not entirely true, and that's basically what all modern games do: switching buffers is an expensive context switch, so texture atlasses became the norm over a decade ago, as did stuffed vertex buffers.

There are no comments on this comment yet.