Re:Infinite procedurally-generated city with the Wave Functi...
by LoSboccacc on Wednesday November 14, 2018 @02:06AM
(#18448117)
either you have a server doing the collapse or you could send explored tiles as constraints to the other clients (this also reveals your position, but oh well).
of course tiles would need to be large enough to keep latency reasonable.
of course tiles would need to be large enough to keep latency reasonable.