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Re:Infinite procedurally-generated city with the Wave Functi... by prawn on Wednesday November 14, 2018 @12:32AM (#18447746)
On big budget games like Call of Duty, some of the multiplayer maps would be very finely tuned over thousands of hours of testing. A friend and I play regularly (just us against bots) and not a session would go past without either of us remarking that they'd nailed the maps. There's nowhere you can truly dominate a map. Everything has been tweaked to balance it all.

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