Re:Infinite procedurally-generated city with the Wave Functi...
by teddyknox on Tuesday November 13, 2018 @04:56PM
(#18445285)
I wonder if machine learning could be used to model the probability distributions at a greater capacity, and thus reduce backtracking.
One might also consider placing the algorithm in the context of a generative adversarial network (GAN) to adapt the tile probability modeling ML component towards a pattern that is less distinguishable from a real city.
One might also consider placing the algorithm in the context of a generative adversarial network (GAN) to adapt the tile probability modeling ML component towards a pattern that is less distinguishable from a real city.