Re:Infinite procedurally-generated city with the Wave Functi...
by praptak on Tuesday November 13, 2018 @03:59PM
(#18444847)
You could throw in some magnets there, like a flag whose position is known and has to be captured before the other team does it.
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Re:Infinite procedurally-generated city with the Wave Functi...
by gmueckl on Tuesday November 13, 2018 @04:19PM
(#18445008)
Doesn't have to be a stationart target. Just mark the position of the leader in a deathmatch scoreboard on the map and tge problem solves itself while the game can keep moving over the map.