News for hackers. Stuff that matters.
Re:Infinite procedurally-generated city with the Wave Functi... by praptak on Tuesday November 13, 2018 @03:59PM (#18444847)
You could throw in some magnets there, like a flag whose position is known and has to be captured before the other team does it.
Re:Infinite procedurally-generated city with the Wave Functi... by gmueckl on Tuesday November 13, 2018 @04:19PM (#18445008)
Doesn't have to be a stationart target. Just mark the position of the leader in a deathmatch scoreboard on the map and tge problem solves itself while the game can keep moving over the map.