Re:Infinite procedurally-generated city with the Wave Functi...
by marian42 on Tuesday November 13, 2018 @06:51PM
(#18446005)
Each block has a probability of being selected. You could make this probability location dependent, for example by sampling a noise function. That way you get something like biomes.
If this were used to create level design where the local view is several iterations deep of patterns of patterns but not yet all the way to the bottom, I guess a fractal, that would be a trip.
Awesome work!